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AI Insights · Timothy · January 2022

Top 5 Zombie Games on iOS in Chile Q4 2021

Discover the performance of the top 5 zombie games on iOS in Chile during Q4 2021, including weekly downloads, revenue, and active user trends.

Top 5 Zombie Games on iOS in Chile Q4 2021

In the fourth quarter of 2021, the top 5 zombie games on iOS in Chile experienced varied performance in terms of weekly downloads, revenue, and active users. This data, provided by Sensor Tower, highlights the trends in these metrics for each game.

State of Survival: Zombie War had a notable quarter. Weekly revenue peaked at around $8.5K at the start of October but saw a decline to approximately $4.1K by late November. The game closed the year with revenue rebounding to about $6.5K in the final week of December. Weekly downloads fluctuated, starting at over 1K in late September, dipping to around 468 in mid-October, and climbing back to 1.6K by the end of December. Active users saw a slight decline from 4.1K at the beginning of the quarter to around 3.9K in mid-December, before rising to about 5K by the end of the year.

Age of Origins: Tower Defense showed a mix of trends. Weekly revenue started at approximately $1.8K in late September, dipped to around $834 in late October, and peaked at $2.9K in mid-November. Downloads were relatively low, starting at 98 in late September and ending at 33 by the end of December. Active users saw a decline from 547 in late September to around 265 by the end of the quarter.

Last Shelter: Survival had a more stable performance. Weekly revenue began at around $3.4K in late September, experienced a low of approximately $737 in early November, and closed the year at $1K. Downloads were minimal, starting at 109 and ending at 49 by the end of December. Active users remained low throughout the quarter, starting at 80 and ending at 40.

Last Day on Earth: Survival saw significant revenue growth. Starting at $565 in late September, revenue peaked at around $2.3K in the final week of December. Downloads showed a similar trend, starting at 277 and ending at 364 by the end of December. Active users fluctuated, starting at 1.7K in late September, experiencing a dip to 982 in early December, and rising to 1.6K by the end of the year.

Taticool: 5v5 shooting games had a varied performance. Weekly revenue started at $350 in late September, peaked at around $2.2K in early November, and ended the year at $848. Downloads fluctuated, starting at 95 and ending at 45 by the end of December. Active users remained relatively stable, starting at 150 and ending at 73.

For more insights and detailed data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022